Move with WASD. Hold a stroke key to load the racket, release it as the shuttle drops into reach. The Contact Point meter tells you if you were late or early.
Clear sends it to the back line, Smash drives it down hard, Drop floats it just over the net, Lift buys you time, Net tumbles it over the tape.
Overhead strokes need the shuttle above your shoulder (about 1.75 m). Below that, a smash turns into a flat drive and a clear into a lift.
Press Space to jump. It lifts your reach by almost a metre, so you can cut off high clears early, and a smash struck in the air comes down faster and steeper.
Press C to dive. You throw yourself the way you are moving (or at the shuttle) and scoop back anything low that lands within reach, but you need a moment to get up.
Sprinting, jumping and diving use stamina, shown above your head. Run it dry and you are tired: no sprint until the bar refills a third of the way. Rest between points to get some back.
Steer with IJKL at the moment you release: J/L for the lines, I for deeper, K for shorter.
Serve from the right court on an even score and the left on odd, diagonally into the long, narrow singles box. Contact stays below 1.15 m. ; for a high serve, . for a short one.
Every rally wins a point. First to 21, win by 2, capped at 30. The rally winner serves next.
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Game
singles · 13.40 m × 5.18 m · net 1.524 m at centre