Contact Point ▾

LATEEARLY
—
MOVE
WASD
AIM
IJKL
STROKES
;Clear'Smash.DropPLift[Net
Hold stroke key to charge • release to swing
OTHER
SpaceJumpCDiveL ShiftSprint
birdiehall

Play vs computer

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How to play

  • Move with WASD. Hold a stroke key to load the racket, release it as the shuttle drops into reach. The Contact Point meter tells you if you were late or early.
  • Clear sends it to the back line, Smash drives it down hard, Drop floats it just over the net, Lift buys you time, Net tumbles it over the tape.
  • Overhead strokes need the shuttle above your shoulder (about 1.75 m). Below that, a smash turns into a flat drive and a clear into a lift.
  • Press Space to jump. It lifts your reach by almost a metre, so you can cut off high clears early, and a smash struck in the air comes down faster and steeper.
  • Press C to dive. You throw yourself the way you are moving (or at the shuttle) and scoop back anything low that lands within reach, but you need a moment to get up.
  • Sprinting, jumping and diving use stamina, shown above your head. Run it dry and you are tired: no sprint until the bar refills a third of the way. Rest between points to get some back.
  • Steer with IJKL at the moment you release: J/L for the lines, I for deeper, K for shorter.
  • Serve from the right court on an even score and the left on odd, diagonally into the long, narrow singles box. Contact stays below 1.15 m. ; for a high serve, . for a short one.
  • Every rally wins a point. First to 21, win by 2, capped at 30. The rally winner serves next.

Paused

Game

singles · 13.40 m × 5.18 m · net 1.524 m at centre