Contact Point ▾

LATEEARLY
—
MOVE
WASD
AIM
IJKL
STROKES
;Clear'Smash.DropPLift[Net
Hold stroke key to charge • release to swing
OTHER
SpaceJumpCDiveL ShiftSprint
birdiehall
Playing as Player

Play vs computer

Choose an opponent

rules:

How to play

  • Move with WASD. Hold a stroke key to load the racket, release it as the shuttle drops into reach. The Contact Point meter tells you if you were late or early.
  • Clear sends it to the back line, Smash drives it down hard, Drop floats it just over the net, Lift buys you time, Net tumbles it over the tape.
  • Overhead strokes need the shuttle above your shoulder (about 1.75 m). Below that, a smash turns into a flat drive and a clear into a lift.
  • Press Space to jump. It lifts your reach by almost a metre, so you can cut off high clears early, and a smash struck in the air comes down faster and steeper.
  • Press C to dive. You throw yourself the way you are moving (or at the shuttle) and scoop back anything low that lands within reach, but you need a moment to get up.
  • Sprinting, jumping and diving use stamina, shown above your head. Run it dry and you are tired: no sprint until the bar refills a third of the way. Rest between points to get some back.
  • Hits can go out. Aiming at a line is risky with poor timing. A swing that's early pulls the shot to your left and one that's late pushes it right; the Contact Point meter shows which. Full charge on a deep clear can sail long, and a mistimed drop, net shot or drive can clip the net.
  • Steer with IJKL at the moment you release: J/L for the lines, I for deeper, K for shorter.
  • Serve from the right court on an even score and the left on odd, diagonally into the long, narrow singles box. Contact stays below 1.15 m. ; for a high serve, . for a short one.
  • Shuttle on your non-racket side? You hit a backhand automatically. It works, but it's a little weaker and less accurate than a forehand.
  • Up close and the shuttle is above the tape? [ or ' turns into a net kill: short, steep and fast.
  • Serving: ; high, . short, ' flick, which looks short and then goes fast and flat to the back.
  • On a phone: put your left thumb anywhere on the left side to move (push to the edge to sprint). Hold a shot button to charge and let go to swing. While you serve, the buttons switch to high / short / flick. Tap the banner to skip a break.
  • Every rally wins a point. Pick the format in Match settings: single game or best of 3/5, 11/15/21 points, win by 2, point cap, breaks and who serves first. The rally winner serves next, and the game winner serves first in the next game.

Play a friend

You play the CPU while you wait. The match starts the moment they join.

when you host:

Your friend needs access to this page, so share it with them first.

What's your name?

Shown on the scoreboard and to friends you play online.

Up to 16 letters, numbers, spaces and _ . ' -

Settings

GraphicsLow turns off shadows and draws at a lower resolution
CrowdSpectators in the stands
Shot labels"Smash!", "Drop" and similar pop-ups
Landing markerRing where the opponent's shot will land
Contact Point panelLate / early timing meter
Controls panelKey guide at the bottom of the screen
Steady cameraCamera stays still instead of following you
FPS counterFrames per second, top right

Custom CPU

Build your own opponent ·

PresetsStarting points · tweak anything below
LevelFootspeed, reactions, accuracy, smash speed · 10 is god tier
StyleDefensive: deep clears, waits for errors · Aggressive: smashes from further back, drives, hunts the lines, flick serves
defagg
Net playHow often it plays tight net shots and kills anything above the tape, and how close it stands
Jump smashesLeaps for high shuttles
DivesThrows itself at shots it can't reach

rules:

Match settings

Used for matches against the CPU and for online games you host.

GamesSingle game, or the first to win 2 of 3 / 3 of 5
Points per game21 is the real game; 11 and 15 are quicker
Win by 2At 20–20 keep playing until someone leads by 2
Point capStops deuce at 30 (21-point games), 21 (15) or 15 (11)
BreaksShort: 5 s at mid-game, 10 s between games · Official: 60 s and 120 s · skip with Enter
First serveWho serves the first point of the match

Paused

Game

Waiting for a friend
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You're playing the CPU until they join.
singles · 13.40 m × 5.18 m · net 1.524 m at centre